Max embraces Quartz

Kineme Forums user stuart reported yesterday about the DIPS3 objects for Max/MSP/Jitter which he stumbled upon accidentally. The DIPS project implements Apple’s Core Image and Quartz Composer technology as well as utilizing OpenGL programming environment including Shading Language (GLSL) into the Jitter framework.

I’ve desperately been waiting for this for the last years and will try out the objects as soon as possible. Reviews and Tests will follow soon.

Thanks to Monkeypresso for the hint.

http://dips.dacreation.com/