Posts Tagged ‘quartz composer’

Pixelnoizz at Netaudio Berlin

Kiritan Flux | 16.11.2009

    pixelnoizz’s really mesmerizing new set premiere at Netaudio Berlin festival…

    http://www.vimeo.com/7626853
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    Quartz Composer Buch für VJs

    Kiritan Flux | 14.08.2009
      http://www.vimeo.com/5616060

      Shankinda und Surya Buchwald (MMM) arbeiten sei 9 Monaten an einem neuen Buch, das am 28. Februar 2010 bei Pearson erscheinen soll: “Realtime Motion Graphics with Quartz Composer” inkl. DVD. Vom Setup der Software, über die Benutzung des Interfaces bis hin zu komplexen audioreaktiven 3D Kompositionen werden alle Themen behandelt, es soll also sowohl für den Einsteiger, als auch für fortgeschrittene Benutzer als Leitfaden geeignet sein.

      english article on shakinda’s blog

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      Gestural tablet control of VDMX via QC/OSC

      Kiritan Flux | 30.06.2009

        for everyone who missed (like me, shame) seeing this awesome control concept for VDMX by mr.monkeypresso at LPM this year, here’s a short demo video. truly amazing!

        http://www.vimeo.com/5019365

        “the topside is the layer one, the underside is layer two, from left to right the whole playtime of the video, and you can draw the playing curve. The topside is a bit different, the grey squares are fix cue points, if the draw is touching it, the loop jumping back to the cue point. The horizontal circle with number, is the amount of points, if its a low number (1 or 2) you can make a fast scratch (at the video 1:17), if its a big value you can draw many points.
        The vertical number is an lfo, like an autodraw, if its 0 the curve is that what you draw, if its a bigger number you need just to hold down your cursor and make a part of the loop playing.
        The red points are effects, if the cursor cover (not need to hold) apply the effect.”

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        Max embraces Quartz

        Kiritan Flux | 21.04.2009

          Kineme Forums user stuart reported yesterday about the DIPS3 objects for Max/MSP/Jitter which he stumbled upon accidentally. The DIPS project implements Apple’s Core Image and Quartz Composer technology as well as utilizing OpenGL programming environment including Shading Language (GLSL) into the Jitter framework.

          I’ve desperately been waiting for this for the last years and will try out the objects as soon as possible. Reviews and Tests will follow soon.

          Thanks to Monkeypresso for the hint.

          http://dips.dacreation.com/

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